Texture is perceived as a sense of touch and vision as well, as it evokes certain emotions. The chapter discusses briefly about how different materials and techniques are used to create a certain texture which gives every structure it’s unique character. Texture can be used intentionally to evoke user experiences, but when you place texture in such a way that it becomes more of an interactive experience thus inviting user touch, altering a space’s properties or using texture with lighting to play with architectural shadows can all create some meaningful effects.
Texture has long been used by architects to breathe life into buildings as well as to create a unique experience for occupant’s senses. Expressing the true quality of materials, shaping an interior space or simply to articulate a pattern; texture is a fundamental tool existing to some extent in most all buildings – both good and bad.
Texture can be used to accomplish even more complex problems. Texture can take on many scales and intensities and its variation can be used to emphasize certain elements and deep textures can become elements in themselves. Throughout the ages, new methods and pioneering visions have been instrumental in expanding the way we think about how a building should look and feel.
“For the style is created by the material, the subject, the time and the human”
-Steen Eiler Rasmussen